I'm
taking a class in animation using
Maya 5.0. Here you can look at how much I'm an engineer and not an artist.
I can use Matlab (which sucks, can't miss an opportunity to point that out),
Mathematica, AutoCAD, and PSpice, and I can program in C, assembly, and perl
under unix. All of those things are way easier than Maya.
We start animation with this scene (the furniture, not the people), so the next assignment is to use everything we know to model, texture, and light the setting of this Vermeer painting. I stuck in some closeups of the things I want to try to emphasize, but we only have two weeks to do it and I pretty much wasted about 5 days already.
The leaded windows are
something that I didn't even notice in the original until I downloaded a
higher resolution picture. This is trivial to do with a texture, and
thankfully the diffuse lighting doesn't call for their shadows. I think
I even have a victorian stained glass book with exactly the same pattern
in it.
We did the floor using a procedural texture in
class but I figured out how to layer textures afterward and made a much better
one by layering default marble with a simple colored block pattern. All
of this nitpicking will be cool later because I plan on moving the camera
around a little more than is required.
Attempt 1:
The floor's too shiny, the windows
aren't quite right, and the light is doing weird things on the wall. Plus,
it's pretty tough to do drapery. Probably good enough for a grade though.
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